![]() ![]() Pawn move (only, no capture) as rook and capture (only cant do it without capturing) as a bishop. Queen dont move like knight too as you wouldnt be able to create a weaker version of knight move to apply to the king. Queen is like a super king that will suposedly protect the king, the queen unlike the king is rider. King move like bishop and rook but just one square (why not knight too ? see later) So lets not make knight a rider to balance things out. This leads to a piece that moves on 8 directions unlike rook and bishop that move 4. Now knight also move to the closest squares to the one he is on, excluding the ones rook and bishop move to. Then you have the bishop that move to the closest square to the one he is, excluding the one he is on and the ones rook can move too. He also able to move as a rider, so any amount of squares in this direction. Rook move to the closest square to the one he is on, excluding the one he is on. If chess had a new piece it would be the camel (the 1,3 leaper). And when a non-Lion captures a Lion, it is not allowed to do the same on the immediately following turn. Therefore Mighty-Lion Chess has an extra rule making it very difficult to trade a Lion: Lions cannot capture each other when the victim lion is protected. (An alternative would be to start it on a2/a7, and move up the a Pawn one square, so the original Knight can stay in the game as well.)Ĭhess variants with only a single unorthodox piece are normally problematic, because after trading the piece, it degenerates to normal Chess. The piece would replace the Queen-side Knight. Such a piece is worth about 1.5 times as much as a Queen. When it so wishes it could also take its first step over an occupied square without disturbing it. This moves as a King, but twice per turn, not necessarily in the same direction (so it can also reach the 'Knight squares'), and it does not have to stop on a capture (so it can capture two pieces in one turn, or one, and then move on to an empty square where it cannot be recaptured). ![]() I once proposed 'Mighty-Lion Chess', which features a 'Lion' as an extra piece (of course) next to all the usual pieces. Under some circumstances it might be an automatic draw after fewer moves. It's not desirable for players to hold up a drawn game indefinitely, whethe from not realising the game is drawn or malice - however, if Checkmates are discovered that require more than 50 Moves, the rule will have to be adjusted somehow to allow for them. Threefold Repetition would be an automatic draw.ĥ0 Moves would be an automatic draw (pending revision). The Pawn would still have the option to move two squares forwards on its first turn and the En Passant rule would be retained. There would be no castling as the transpawns are such weak "pieces" it might be better to use them to make a fortress around the King initially. If one promotes it gains the ability to move backwards orthagonally one square, left (orthagonally) one square,or right (orthagonally) one square. There would be two "gold transpawns", that can move to any of the three squares ahead of them (but only capture diagonally, like pawns). If a silver transpawn promotes it gains the ability to move backwards diagonally one square or forwards orthagonally one square. There would be two "silver transpawns" (a la Shogi), that can only move one square diagonally ahead of them (and capture in the same manner). The pieces would be lined up on a player's first rank the four transpawns (I can't think of a better name at the moment) would start on the second rank and the Pawns would be lined up on the third rank. An alternative to having pieces with weird movements might be to have "Transpawns" (on a 10x10) board. ![]()
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